![]() Did it work? Who knows, but we were in the trending games for two weeks.” The general advice is to price higher, but we felt we're not recognizable as a brand to risk it. Tom says: “We slightly underpriced the game at $14.99, hoping for more sales and getting more people talking about it at launch. There’s a lot of other interesting commentary in the full post - including on pricing. I think this is the reason why all publishers (we talked with all the major ones) said NO to the game.” There are escape games, but none of them have the budget and the scope of.
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